New Publication, Technical exercise practice: Can piano students be motivated through gamification?

Abstract: Gamification is a process whereby game design and game mechanics are applied in non-game contexts to influence behaviour. This research study explores the effects of gamification on young piano students’ practice of technical elements such as scales, chords and arpeggios in the context of independent practice between private lessons. A control and a treatment group of ten piano students each were formed across two different private piano studios. A game-like environment was introduced for the treatment group, in which the players experienced game elements such as avatars and rewards, including points, badges and level achievements. Gamification was found to have a positive effect on the number of technical elements students mastered and a modest effect on their attitude towards practicing technical elements. The educational implications for these findings are discussed.

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Selfie with Larry

Last week we were discussing Drama pedagogy in class, so I intended to show the students the DramaThemes resources. In many schools, I have seen at least one DramaThemes book somewhere, and I have found them extremely useful when teaching drama myself. While I was holding the stack of various editions of the books and waiting for the elevator, I noticed another person also waiting. It slowly dawned on me that the other person was the author, Dr. Larry Swartz! Just as I realized this, he noticed my handful and said, “Hey I wrote those books!” I got the chance to tell him what I was using the books for and he encouraged me, saying that new teachers usually find a lot of useful material within. That day I was too shy to ask him to take a selfie with me, but when I ran into him in the same place again later, I did ask and he was happy to pose with me. Thanks Larry!

New Publication, Feedback in Online Writing Forums: Effects on Adolescent Writers


Adolescents are writing online. A cursory look at the web reveals that teenagers are well-represented; in blog posts, social media updates, profile pages, comments on YouTube videos, responses to news articles, and websites about their interests, teenagers are writing (Williams 2009). In the current research study, the specific kind of adolescent writing under consideration is writing posted in a social media context designed specifically for writers. This case study focuses on six young writers who are active members of an online writing community, and who post their writing in order to receive feedback. Descriptive data collected through interviews, as well as from samples of writing in the online community provide answers to the research questions: a) Who participates in online writing communities? b) Why do people participate in online writing communities? c) What kind of feedback do members of online writing communities receive on their writing? Educational implications for an informal writing pedagogy, for expanding the notion of “peer” in peer feedback, and for valuing students’ “out-of-school” writing are discussed.

Recommended Citation

OMEA 2016

I presented my preliminary research about what O Canada sounds like in Ontario schools. I investigated whether one specific recording is played each day, or whether different recordings are used, who chooses those recordings, how they are introduced, and how the features of each recording affect students’ ability to have a meaningful and developmentally appropriate experience of the national anthem.